Every model here ships with the platform and is CC0 — a creator owns whatever they build with it outright. Pick a pack, pick a model, watch it animate. The path under the viewer is exactly what a game asks for, and the buttons are the clip names, spelled the way the file spells them.
Two art styles live here on purpose. The Kenney kits are deliberately chunky low-poly — that is the
style, not a fault, and it is what makes a whole town or racetrack buildable from tiles. The Quaternius
packs are the smooth, rigged, animated ones, and they are where the people, monsters and animals are.
A world built from Kenney with a cast from Quaternius is the combination the forge is tuned for.
Scale differs between packs and it matters. Kenney is grid-based, one unit per cell. Quaternius
characters stand about 3 units, except the modular men and women who are metric at about 1.9.
Games written on the JOSHRIX runtime never have to care: G.load(key, path, { height: 1.9 })
normalises whatever arrives.