The model library, live

Every model here ships with the platform and is CC0 — a creator owns whatever they build with it outright. Pick a pack, pick a model, watch it animate. The path under the viewer is exactly what a game asks for, and the buttons are the clip names, spelled the way the file spells them.

Loading the manifest…

Pick a model

Two art styles live here on purpose. The Kenney kits are deliberately chunky low-poly — that is the style, not a fault, and it is what makes a whole town or racetrack buildable from tiles. The Quaternius packs are the smooth, rigged, animated ones, and they are where the people, monsters and animals are. A world built from Kenney with a cast from Quaternius is the combination the forge is tuned for.

Scale differs between packs and it matters. Kenney is grid-based, one unit per cell. Quaternius characters stand about 3 units, except the modular men and women who are metric at about 1.9. Games written on the JOSHRIX runtime never have to care: G.load(key, path, { height: 1.9 }) normalises whatever arrives.