Forge Studio

Prototype of the Create → Test → Sell flow. Describe a game, watch the agent fleet forge it, pass the QA gate, playtest it privately — then publish to web, PWA, Android and iOS.

1Concept
2Forge
3QA Gate
4Playtest
5Publish
Stage 01 — Neural Synthesis · Idea Agent
Idea Agent · market radar · rights screening — metered compute (typically 10–40 ACUs)

Penalty King

Commercial Score 86 / 100
Core LoopAim → Shoot → Resolve → Reward → Progress
AudienceCasual sports gamers 13+ · mobile-first markets
MonetisationFreemium · cosmetic boots & stadiums · tournament entry · no paid random rewards
Mechanics
Rights Screening
Launch Levels
Estimated Forge~1,840 ACUs · maturity target: Commercial starter
Stage 02–03 — Agent Fleet · Parallel Production
ACUs Consumed0
Total Cost£0.00
Build MaturityConcept
Quality Signal
Stage 04 — Release Certification · QA Agent + AutoPlay Lab
◉ Release Recommendation: APPROVE — deployment token issued
Stage 05 — Private Playtest · Creator Sandbox
PENALTY KING — PLAYABLE BUILD◉ PRIVATE — ONLY YOU

🎮 Play Your Build — Live Now

The game on the left is your real build, running right now and visible only to you. Controls are explained on the game's own title screen.

Unlimited runsNo ACU chargeNot public

Happy? Approve below. Not happy? Refine Concept is economical — blueprint tweak 2 ACUs, and the re-forge only rebuilds what changed (~15% of the original run). Never a full charge again.

Approval gate 3 of 3 · Want full 3D? Tick ⬢ 3D Build before forging. Pricing is metered — you pay for the compute your build actually uses, unused hold refunded instantly; a failed build refunds itself.

Stage 06 — Deployed · JOSHRIX Play + Multi-Platform Export
🌐
JOSHRIX Web ◉ LIVE

Hosted instantly on the JOSHRIX CDN. One link — no install, no account, no download. This link is the product.

📱
PWA — Installable App READY

Deployment Agent generates the manifest + service worker. Players tap “Add to Home Screen” — full-screen, offline-capable, no store review.

🕹️
JOSHRIX Arcade INCLUDED · FREE

Lane 1 — instant mobile distribution. The moment moderation approves your game it appears in the JOSHRIX Arcade — playable on any phone, tablet, or PC with zero store review per game. The same shelf ships inside the JOSHRIX Arcade apps on Google Play and the App Store, so your game reaches both stores without you touching either.

🏪
Your Own Store Listing — JOSHRIX Publisher PAID SERVICE

Lane 2 — your game as its own app, published under the JOSHRIX publisher account: we package it, file the store paperwork (privacy policy, data safety, content rating), submit, and handle every store question and update. Android £49 + £9/mo · iOS £99 + £14/mo (iOS slots are curated for games with traction — store policy). Pipeline: QUEUED → PACKAGING → SUBMITTED → IN STORE REVIEW → LIVE.

🔑
Your Own Developer Account YOU OWN THE LISTING

Lane 3 — you hold the store account (Google $25 one-time / Apple $99 a year, paid to them). Either take a signed, store-ready build + completed listing pack and upload it yourself (£29 per store, free at Creator Pro and above), or connect your developer console once and publish + update with one click from your dashboard (£9/month, included at Studio tier).

Penalty King

Step up in packed African stadiums. Five shots, one keeper, weekly leagues. Unlock boots, buy stadiums, trade player cards.

◉ REAL AI BUILDRights screenedHuman moderated
Why buyers pay when free exists
  • Full source code + every asset — you own it, not a licence to play
  • IP certificate + commercial & white-label resale rights
  • QA-checked build · no ads, no trackers, store-review ready
  • Live economy wired for leagues, cosmetics and trading
You set the price

Example split at Creator Pro (20% commission) on a £4.99 sale: platform £1.00 · you keep £3.99. Your IP certificate is issued to you at listing.

Remix-enabled: others may fork this game by licence — you earn a lineage royalty on every descendant's revenue, forever. Being remixed pays you.