Features

Everything JOSHRIX Studio does, with the specifics

No adjectives without a number behind them. Each capability below links to the page that delivers it, and to the article that explains it in full.

▶ Play a game made here — no account

Create

Describe a game in any language

  • The concept box accepts any language; the Idea Agent detects it and writes every player-facing string in that language.
  • Title, summary, characters, levels and marketplace category are all localised at blueprint time, not translated afterwards.

Real 3D games that run in a browser tab

  • 3D builds run on three.js with a hosted JOSHRIX runtime that owns the canvas, render loop, shadows, fog, sky and camera.
  • No install, no plugin, no account to play — a finished game is a URL.

Improve a game without paying for it twice

  • An Enhance pass stacks improvements onto an existing build rather than regenerating it from scratch.
  • Refining the concept re-forges only what changed, at a fraction of the original run.

Assets

2,273 game-ready 3D models, included

  • 2,273 GLB models across 24 packs, every one load-tested in a real browser before it shipped.
  • Includes 8 rigged, textured, animated humans with idle, run and jump clips.
  • All CC0, so a creator owns the output outright with no attribution burden.

2,553 2D sprites, included

  • 2,553 CC0 PNG sprites across six packs, every one decoded in a real browser before shipping.
  • A complete side-scroller set: six biomes of ground tiles, three players with 11-frame walk cycles, animated enemies, pickups, hazards and a HUD.

Economics

Pay for the compute your build used, not a quota

  • A finished 2D game measures at about £0.32 of compute; a 3D game about £0.49.
  • Charges are metered from real token usage, never a flat guess.
  • The hold is an estimate; whatever the build did not use is refunded the moment it settles.

A failed build refunds itself

  • If generation fails, the hold is released automatically — the creator is not charged for a build they cannot play.
  • No competitor in this category refunds anything.

You keep 75–92.5% of every sale

  • Commission falls with plan: 25% on Creator down to 7.5% on Enterprise.
  • Steam takes 30%, Apple takes 30%, and Roblox keeps roughly three quarters after its conversion.

Get paid without a card or a US bank

  • Payout rails include mobile money, not just card and bank transfer.
  • For many creators outside the US and EU, the alternatives are not merely worse — they are unavailable.

Start free, and the free tier is real

  • A verified account starts with 2,000 ACUs — roughly 60 complete 2D games — with no card required.
  • One grant per person, which is why the starter credit can be that large.

Publish & Sell

Installs as an app on any phone

  • The Studio and the Arcade both install from the browser as a PWA.
  • No store review, no 30% platform cut, no 100MB download before the first play.

Growth

Ten AI tools to market what you made

  • Social posts, adverts, email campaigns, landing copy, hashtags, video scripts, audience and timing guidance.
  • About £0.05 per generated asset, metered like everything else.

Analytics that refuse to invent numbers

  • Every figure is counted from the platform's own database.
  • Anything that cannot be known — traffic source, demographics, off-platform shares — is listed as not measured rather than estimated.

Trust

You own the game outright

  • The creator holds the IP. The platform takes a commission on sales, never a stake in the work.
  • Games are not locked to the platform the way a Roblox experience is.

Builds are checked before you ever see them

  • Every generated file must parse, must draw a canvas, and must contain an actual game loop with something to reach or avoid.
  • A build that only sets up a world and forgets the gameplay is thrown away rather than delivered.

Every generated game is scanned before it is hosted

  • Generated HTML is scanned for outside network calls, password fields, eval-hidden code, embedded pages and crypto miners.
  • Anything that trips the scan is discarded and another provider is asked, so it is never stored or played.

Start

The first game is free — a verified account starts with 2,000 ACUs, about 60 complete 2D games. Open the Studio, browse finished worlds in the Arcade, or read the blog.