Seven Agents. One Forge Cycle.
Input a concept. The fleet executes in orchestrated parallel clusters — synthesising, building, validating, and publishing commercial-grade game IP with no manual production bottleneck.
Idea Agent
Turns a prompt in any language into a full brief — genre, mechanics, narrative and art direction — with every player-facing string written in the language you used, not translated afterwards.
Strategic Agent
Settles the shape of the thing before a single asset is built: who it is for, how long a session runs, what the difficulty curve does, and which of the two build targets suits it.
Code Agent
Writes the game: loop, input, collision, scoring, win and lose states, and the wiring to the 3D runtime. Every build must parse, draw a canvas and contain a real game loop before you are shown it.
Asset Agent
Casts the game from the included library — 2,591 models, 281 of them rigged and animated, and 2,553 sprites — and picks the palette, lighting and audio so one build looks like one game.
Economy Agent
Proposes the in-game economy and a starting price at forge time — currency sinks, reward pacing, and what to charge — as a draft you edit, not a decision made for you.
QA Agent
Runs the gates a build has to clear: it must parse, it must play, and it is scanned for outside network calls, password fields, hidden eval and embedded pages. Anything that trips a gate is discarded and another provider is asked.
Deployment Agent
One shareable link the moment human moderation approves — hosted, playable on any phone or desktop, no store review and no install. Store listings are a paid service you can request per game.
The Operating Divisions
Behind the seven fleet stages sits a hierarchical multi-agent organisation, governed by the Executive Orchestrator — which maintains the shared game specification (JXSL), versioned state, dependency graph, agent permissions, cost limits, and decision logs.
| Division | Specialists |
|---|---|
| Executive | Orchestrator · Game Director · Technical Director · Production Manager · Cost Governor |
| Product & Creative | Idea Discovery · Market Opportunity · GDD · Mechanics Architect · Level Design · Narrative Director · Economy Designer · Accessibility |
| Engineering | Architecture · Gameplay Code · Scene Construction · UI · Backend · Multiplayer · Build & Deployment · Debugging · Performance |
| Art & Audio | Art Director · Character · Environment · Animation · Audio Director · Asset Consistency · Rights Provenance |
| Quality & Simulation | QA Director · Functional Testing · Autonomous Players · Balance Simulation · Visual Testing · Security Testing · Release Certification |
| Commerce & Publishing | Marketplace Listing · Publishing · Store Submission |
| Governance | Fraud Detection · Compliance · Risk · Revenue Optimisation · Support · System Health · Bug Detection · Auto-Repair · AI Governance |